Monday, September 8, 2008

BACK!!

I'm Back!! Yes it has been a while but I havn't neglected you too much haha. My weeks have been quite busy and it's time for a quick catch up.
I've been doing lots of 3D modeling both environmental and character design also have written a script, did some recordings and have featured on a podcast. Woot!

Here is a glimpse of my non formatted script


Machinima Concept

Act 1
Narrative 1. Male Narrative Voice 1

On an unusual night, in an apartment up unusual stairs, a pair of strange little characters played what seemed more than just an ordinary game of cards. This night would be one of understanding and great magic.

Scene 1. Male Actors 1 & 2

The cold night air rushed through the minute cracks around the windows and rose up through the floor boards. As the evening had passed the small apartment had fallen sombre. The friendly game of cards had become exceedingly competitive.
Garmr’s beady eyes gazed down at his hand, a smirk spread widely and he sniggered to himself. His expression suddenly turned to stone as he tried not to give away his winning hand.
“I shall raise you three coppers my old friend” he threw them down upon the wooden table.
The man across from him placed down another four coins upon the table “Very well Garmr then I raise you one more... let’s have a look out our hands.”
The pair placed their hands down...
“You blasten Cheater! How is it you have won every hand this evening.”
Hel ‘s laugh boomed over the top of his little friend’s voice.” Now, now. There is no sense in calling me a cheater when lady luck is just not on your side tonight”
Garmr grumbled under his breath and picked up his flagon sloshing most of the mead on himself as he drunk. He only had a few coins left. He had to win one...
Hel dealt another hand and then picked his up. Stroking his beard he threw down 4 copper coins. “You would want to have a good hand you only have five coins left” He grinned knowing the comment was only going to make Garmr eager to win whether he had a bad hand or not, it had also provoked the thought of Hel bluffing ..
“Five coppers it is then”
They placed their cards down once more. Almost immediately Garmr’s face had gone red. He had lost again!!
“How is that possible?”
All Hell could do was laugh at his little friend. He had a mouthful from his flagon and then rested back in the comfy chair
“We can continue another night, let us just relax”
He glanced to his Garmr who hand another look on his face of greediness.

Act 2

Scene 2. Male Actors 1 & 2

A crazed laugh echoed up the chimney as the golden wisps, life forces of the dead travelled down it.”Ahahaha!”
Hel looked rather interested in Garmr’s approach, dealing the souls that he was meant to take to the underworld on his little raft.
“You are only getting away with this because it is me you know that?”
“Ahhh shut it you old fart now let us play, now there is more at stake than just some silly old coins”
Hel dealt the hand.
Looking at his cards he couldn’t decide what to do let Garmr win the next hand or proceed with a bluff or some other foolery.
“I’ll raise you 2 golden wisps!” Garmr was so excited that he couldn’t hold his mead steady. It was going to be the first hand he would win this evening.
“I shall merely raise you 4 coppers”
They both turned their cards over. Garmr showed off his 2 of hearts, 3 of hearts then following were the 4, 5 & 6 he had a flush. It was one of the highest hands and even rare was getting a royal flush when playing.
“Beat that you old fart”
Hel laid down his cards and smirked very well then. He had turned a royal flush. Garmr could not control his temper, his face turned red and he banged his fists down upon the table.
He watched as the souls he had just lost absorbed through Hel’s skin and created a glowing aura
Garmr grabbed his flagon and through it’s contence all over Hel.

Act 3

Scene 3 Male Actors 1 & 2

Beams of all different colours shot about the room. There were flares, there were sparkles, curses. A lot of the room’s contence was breaking about the two.
“It was your own choice my little friend”
“Stuff it in your jumper, I’ll teach you and lady luck a lesson”
“You’re impossible Garmr”
At the same moment they both came out from their hiding spots and fired. Hel smoothly dodged however Garmr was not so lucky. He few back from the force of the spell and were thrown into his priced collection of small wooden boats. The room twirled around and he tried to gain focus...
What had he done? Those souls how would they return to the underworld and find peace?
Hel walked over smugly and stuck out his hand, helping him to the closest chair near the fire place.
“You got to greedy, luckily I know my place and I will take the souls back to the Netherealm”
Garmr could only sigh, his ego was sorely bruised and he didn’t feel like talking.

Final Narrative

So in this room, Garmr the trusted friend of Hel had realised that, however small his role in life was , one small hiccup could affect the cycle that was life and the souls that hung in the balance would never be able to find peace.


By Mel Scott

Thursday, August 14, 2008

The Many Worlds of Machinima

So here I am again talking about the machinima we are building during the semester. Today is simply how to get to know our worlds better.

Ok so I'm just going to flesh it out through a bunch of questions.

Being (What is the dominant species? Brief Description of them.)

The dominant species are humans however the characters portrayed within the short film are infact beyond the limitations that humans have. They dont have super powers but rather the advanced knowlege and seem to be much more comfortable in the time they are stuck within.

Humans seem to be much more arogant and care for nothing to a much worse extent then they are today. Their is only one race now of multi colooured and multi speaking people.

Movement

The movement is simple everything abides by the laws of gavity .

Time

Time is a very big factor in the game as the characters are the personification of norse gods .It also plays a roll in the mkain characters apartment. He doesn't believe in having television or anything electrical, he merely has candles and other utensils that had been around in the 12th century.

Transport

Transport in the outside environment is similar to the 2008 cityscape environment. However a little more futuristic as mankind enters a new stage of the technical age.

Landforms (describe the terrain and environment)

The machinima takes place in a world where human kind is splitting into a more destinct hierachies the upper class live in their ivory towers that is more modernised and the lower class are being forced into a more affordable slum lifestyle where people are crampt into apartments big enough for two people to live( when there are whole families living in these tiny spaces).

Colours and sense

The world is sterilised and clean above the surface however when you look alot closer it is a dirty pit of bodies. The sense are more grotesque as the sewerage and garbage that mankind has not disposed of properly is rising from the ground and creating disease. However the culture in food and arts has grown widely and alot of people have turned tyheir dens into cultural masterpieces.

Technical

The world is moving into a new age of technology but it is only the beginning , thus many of the tools and sciences of a new world are still being tried and tested.

Communication

The world is of many languages however they have a universal language and telecommunication.
The characters however still relies on written communication as they do not believe in the technical world.

Government

There is a hierachy in place and it is not for the better of mankind more infavour of the selfish ivory tower type of companies.
The slums however are given food and are looked after but they still suffer a crampt lifestyle

Culture

In the outside world everything looks much more modern and they appress expression outside of their own appartments.
There are many beliefs however everyone is at peace with others culturals they all however disagree with the dictation of the new age.

Life Pattern

People tender to work then go home . The streets are dangerous therefore they dont go out as much unless to underground societies which are illegal.

Family

Strong family bonds as the heirachy runs from the bloodlines, you inherit alot of property company positions etc. They also all live together in the slums . However if you are more accomplished in society the familys live out of home.

Appearance

There is a sense of drabness in the attire of most people they dont wear many bright colours in reflection with the mood . Most upper class people where corperate suits etc. the lower class where rags almost like bums however they try show anarchy against the dictatorship.

Mission in Life

Most of the people try to obtain a better life for their children and siblings. The government takes gifted people from families and puts them into higher positions in society . This creates an ongoing change in the race whether it be better or worse.
The machinima character however because he is between to planes of exsistance he neither cares about the dicatatorship or help his family (of which he is alone in the modern world)

Special Features of the main character

the main character tends to drink alot and he cares mostly for his boat collection.
He is a being of two worlds so he struggles alot with the modernisation of a world once beautiful and without cares.
His attire is very simple. A few rags to keep him warm , sandles and sometimes a big wooly coat of a fur hat.


So that was just a brief description of the world and my characters in the machinima I hope you enjoyed it!

Thursday, August 7, 2008

Character Kit for Machinima Character (Garmr)

1. Super Objective - To be obnoxious and annoy Hel as much as possible . To have the largest collection of model boats in the world.

2. I see myself as - Dare Devil, Drunkard, Couragous, Hermit and Cranky.

3.If I were a drink I would be a bottle of good old mead.

4. I dress to accentuate my quirks.

5. I dress to hide nothing

6. I lead with my ego

7. My idea of a good night is winning at cards, drinking, singing.

8.Bad night is losing at card, running out of mead and quietness.

9.Value my mate because he drink with me .

10. Favourite book/film/tv shows/ song....Drinking songs ( Don't know about all this young people stuff .... you know technology.)

11. Relaxing means drinking with Hel (mate) near the fire and making model boats.


This was just a few questions we had to do in the character of our machinima.

Thursday, July 24, 2008

The Setup...

Well, week two is just about over and the main outline for my machinama is done. Now I'm onto beefing it up a bit. Enhancing the environment and characters with more descriptive writing and then starting the script.

Thursday, July 17, 2008

Interactive Storytelling 101

Ok, so today was the first interactive storytelling class. It's definatley a "think out side the box" subject and it tested me as a person, my thought process if you will. Perhaps I could incorporate the writing exercises we did to build my story for the Machinama brief... It tests my will to break away from the sole idea of attempting something beyond my reach and creating something Fantastic that will WOW Everyone! which I know we all sometimes get hung up on?
But maybe in the process of trying a different way of thinking and just writing bites and pieces of a story perhaps something quirky may arise .

Influences are like a double edged blade.

On the other hand we did have a discussion that really got my thoughts going and it certainly rose a few questions and ideas from my fellow class mates.
Does a story to tell make a game worth playing?
The industry itself shows that you don't need a story to be successful, but then again there are plenty of titles that have utilised a story and have gone on to make multiple titles .

Hmmm...
Well I believe that everyone has their own opinion. We arn't all clones so there is of course going to be a variety of thoughts.

Me, I enjoy a good story , I find a game much more compelling if the tale is in-depth and the world believable.
A good game also uses the story to mask the more banal quests you may have to accomplish whilst playing.
Also because I'm an artist so I generally looked at how the world relates to the artistic development...

I guess you have to make your own mind.
Don't let anyone put you off games, Try them all for yourself!!!